Spook is doing a series on the Amiga demoscene for beginners.
Part 0 is out, describing an overview of the architecture. It's a theory-heavy post, but lays the groundwork being able to start the fun part -- creating.
The next post will be dealing with setting up dev environment for Stay tuned!
writing in C, getting familiar with the provided tools, the debugger(s),
build system and the code structure of a typical demo effect.